Overview
Syllabus
Propaganda Games - Ethical Game Design - Extra Credits.
God Does Not Play Dice - The Danger of Unquestioned Belief - Extra Credits.
True Female Characters - How to Write Deep and Interesting Characters - Extra Credits.
Piracy - How Can the Game Industry Stop Illegal Downloads? - Extra Credits.
Toxicity - Why Players Rage and How to Defuse It - Extra Credits.
World of Warcraft Epidemiology - The Corrupted Blood Plague (And Why It Matters) - Extra Credits.
Call of Juarez: The Cartel - How Lazy Design Hurts Everyone - Extra Credits.
How Minecraft Changes the Future of Games - Minecraft Generation - Extra Credits.
Sex in Games - How Games Need to Mature as a Medium - Extra Credits.
Anonymous - Who Really Hacked PlayStation Network in 2011? - Extra Credits.
Harassment - Why Gaming Struggles to Escape Toxicity - Extra Credits.
"Gamer" - What's in a Name? - Extra Credits.
Not a Babysitter - Why Parents Should Play Games with their Kids - Extra Credits.
Religion in Games - I: Mechanics, Lore, and Heart - Extra Credits.
Sexual Diversity - How a Queer Character Made Persona 4 Great - Extra Credits.
Race in Games - Racial Tensions in LA Noire as Character Development - Extra Credits.
Used Games - Ownership in the Digital Age - Extra Credits.
Game Addiction - I: Myths About Gaming's Impact on Health - Extra Credits.
Game Reviews - How Can We Improve Game Journalism? - Extra Credits.
Net Neutrality - What a Closed Internet Means - Extra Credits.
Game Addiction - II: How to Defeat Game Compulsion - Extra Credits.
Facing Controversy - How to Stand Up for Games as a Medium - Extra Credits.
"My Name Is Ozymandias..." - How to Archive Games for Future Generations - Extra Credits.
Gamifying Education - How to Make Your Classroom Truly Engaging - Extra Credits.
Ludus Florentis - Embracing Change in the Games Industry - Extra Credits.
What Is a Game? - How This Question Limits Our Medium - Extra Credits.
Education: An End to Fear - Why Students Hate Homework - Extra Credits.
Global Games: Norway - The Challenges of Norwegian Game Companies - Extra Credits.
Religion in Games - II: How Games Can Explore Faith - Extra Credits.
Minority - Race and Relationships in The Walking Dead - Extra Credits.
Dansky - How to Explore Sensitive Themes Tastefully - Extra Credits.
Free Speech - The Supreme Court Case Against Violent Video Games - Extra Credits.
Gamification - How the Principles of Play Apply to Real Life - Extra Credits.
Ladders and Team Games - Doing it Wrong - Extra Credits.
Game Addiction - III: Why Does Game Compulsion Exist? - Extra Credits.
Incentive Systems and Politics I - Making Congress Responsible for Their Decisions - Extra Credits.
A Little Bit of Yesterday - Why We Love Retro Games So Much - Extra Credits.
"Art" Is Not the Opposite of "Fun" - Why Analyzing Games Makes Them Better - Extra Credits.
Evil Races are Bad Game Design - Bioessentialism & Worldbuilding - Extra Credits.
Growing with Our Heroes - Why Childhood Favorites Get Dark Reboots - Extra Credits.
Games in Education - How Games Can Improve Our Schools - Extra Credits.
Diversity - Why Do Games Lack Diverse Characters? - Extra Credits.
Beyond Fun - Why Games Need to Be More than Fun - Extra Credits.
Sharing Our Medium - How to Introduce Games to Your Friends - Extra Credits.
Incentive Systems and Politics III - Breaking the Gridlock in US Government - Extra Credits.
Incentive Systems and Politics II - Limiting Corporate Influence on Policy - Extra Credits.
Global Games: Brazil - How to Kickstart a Thriving Game Industry - Extra Credits.
Crowdfunding - How Kickstarter Helps Games Innovate - Extra Credits.
Our Oscars - Why Games Deserve Better than the Spike Video Game Awards - Extra Credits.
The Joy of Losing - Learning to Have Fun Playing Games - Extra Credits.
The Catharsis of Doing - Designing Emotionally Intense Experiences - Extra Credits.
Education: 21st Century Skills - How Games Prepare You for Life - Extra Credits.
Education: Responsive Learning - How Games Help Teachers - Extra Credits.
Moving Forward - Games That Do Good - Extra Credits.
Politics - How to Make Your Voice Heard - Extra Credits.
Global Games: Mexico, Argentina & Chile - The Future of Game Design in Latin America - Extra Credits.
Episode 300: Letters to My Nephews - Never Giving Up - Extra Credits.
The Good We Do - Charity in the Gaming Community - Extra Credits.
Education: Agency - How Games Empower Us - Extra Credits.
Comfortable Play - Respecting Boundaries in Tabletop RPGs - Extra Credits.
Game Therapy - How Can Games Improve Mental Health? - Extra Credits.
A Season of Hope - Child's Play Charity and the Games Community - Extra Credits.
College E-Sports - Road to Glory? - Extra Credits.
User Generated Content - The Upsides and Pitfalls to Level Editors - Extra Credits.
Letters to My Nephews #2 - Learning to Learn - Extra Credits.
Letter to My Nephews #3 - This Is Your Story - Extra Credits.
Mental Health in Games - How We Can Do Better - Extra Credits.
Do You Own Your Games? - Retrogaming Responsibly - Extra Credits.
Mixed Success - Winning and Losing in Tabletop Roleplaying Games - Extra Credits.
Character Creators & Cyberpunk - Player Freedom in Expression - Extra Credits.
Finding Your Favorite Game - Game Discovery in a Crowded Market - Extra Credits.
A Rebuilding Year - Navigating the Ups and Downs of Creative Careers - Extra Credits.
Saving the World with Games - Citizen Science and More - Extra Credits.
Distant Socializing - Gaming in the Time of COVID - Extra Credits.
Reciprocity in RPGs - How to Share the Spotlight - Extra Credits.
Letters to My Nephews #4 - Playing for the Long Game - Extra Credits.
Taught by
Extra Credits