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YouTube

Extending the Animation Rigging Package with C#

Unity via YouTube

Overview

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Explore advanced techniques for extending Unity's Animation Rigging package using C# in this 36-minute conference talk from Unite Copenhagen. Learn how to build custom rig constraints, add secondary motions to character rigs at runtime, and create authoring constraints to fine-tune animation assets within Unity. Follow along as Unity Animation Developer Sven Santema demonstrates practical examples, including a Jiggle Chain Constraint and a Wobbly Ninja implementation. Gain insights into the Animation Rigging overview, scripting custom constraints, and working with the Open Rigging Toolkit. Discover how to sync values to Animation Stream and inspect the playable Graph for more precise control over your animations.

Syllabus

Intro
What is Animation Rigging?
Animation Rigging Overview
Put more Rig Constraints together
Lets Get More Technical
Open Rigging Toolkit
Scripting a custom constraint
An Example
Inspecting the playable Graph
Sync Values to Animation Stream
Jiggle Chain Constraint
Wobbly Ninja
Thank you!

Taught by

Unity

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