Overview
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Dive into a comprehensive webinar exploring the creation of motion graphics for sports broadcasts and live events using Unreal Engine. Learn how to leverage the Hype Chamber sample, a flexible, real-time broadcast graphics package originally developed for the Rocket League Championship Series live esports broadcasts. Discover techniques for building highly customizable graphic packages that enable artists to switch 3D models, textures, materials, and lighting from a single Blueprint controller. Explore motion design and templating in Unreal Engine, master Blueprints and data tables, live operation with the Remote Control API, SDI output, and batch rendering. Gain insights into automating video outputs from Movie Render Queue for pre-rendered media. Follow along as the webinar covers project overview, environment levels, screens, visual aspects, text, shapes, patterns, external footage, customizing the project, demo control Blueprint, accessing data tables, creating custom events, batch rendering, media capture, performance requirements, and the Remote Control API.
Syllabus
Introduction
Overview
Project Overview
Environment Levels Screens
Visual Aspects
Text
Shapes Patterns
External Footage
Customizing the Project
Demo Control Blueprint
Accessing the Data Table
Creating a Custom Event
Batch Rendering
Media Capture
Performance Requirements
Remote Control API
Taught by
Unreal Engine
Reviews
5.0 rating, based on 1 Class Central review
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Extremely well put together,easily comprehensive for a beginner such as myself. Everyone had the ability to come across as if you were actually in a classroom.