Explore a comprehensive study on 3D object selection techniques in virtual reality presented at the ACM Symposium on Spatial User Interaction. Delve into the evaluation of four virtual cursor offset methods using Fitts' model and ISO 9241-9 standard, comparing their effectiveness with two different input devices in a head-mounted display system. Discover how factors such as target distance, input device ergonomics, and offset techniques impact selection performance. Learn about the superiority of Linear Offset for out-of-reach targets and the advantages of the Razer Hydra controller over Leap Motion. Gain valuable insights into optimizing user interaction in VR environments, particularly for selecting objects beyond arm's reach.
Evaluation of Cursor Offset on 3D Selection in VR
Association for Computing Machinery (ACM) via YouTube
Overview
Syllabus
Evaluation of Cursor Offset on 3D Selection in VR
Taught by
ACM SIGCHI