Overview
Dive into the fourth episode of a game engine development series, focusing on creating and implementing vector classes. Learn how to construct vec2, vec3, and vec4 classes, and discover their practical applications in OpenGL. Gain insights into the fundamental components of game engine architecture through this 45-minute tutorial, which was originally streamed live. Explore the intricacies of vector mathematics and their crucial role in game development while following along with the Sparky Engine project.
Syllabus
Ep. 4: Vectors - Sparky Engine (How To Make a Game Engine)
Taught by
The Cherno