Overview
Explore the Entity Component System (ECS) architecture in game engine development through this comprehensive 43-minute video. Learn about the concept, benefits, and implementation details of ECS. Discover how to create efficient Scene and Mesh Component structures, address performance concerns, and handle multiple entity components. Gain insights into memory management, entity rendering, and the importance of unique entity IDs. Ideal for game developers looking to enhance their engine design skills and optimize game performance.
Syllabus
Intro
What is an ECS
Why ECS
Implementation Details
Why Entity Component System
Scene
Summary
Mesh Component
The Problem
New Classes
Entity Components
Performance
Multiple Entity Components
Submitting
Memory
Collateral Memory
Rendering Entity
Why Entity
Entity ID
Outro
Taught by
The Cherno