Overview
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Explore Entity Component Systems (ECS) and Data Oriented Design in this insightful conference talk from code::dive 2023. Delve into the principles of ECS architecture and its application in game development, presented by Mathieu Ropert, a French C++ expert specializing in historical video games. Gain valuable insights on performance optimization and multithreading techniques as Ropert shares his expertise acquired from working on complex game projects. Learn how ECS can improve game engine efficiency and scalability, and understand the fundamental concepts of Data Oriented Design. Benefit from Ropert's experience as a speaker at major C++ conferences and his background in running the Paris C++ User Group. This 49-minute talk offers a comprehensive look at modern game development practices, making it essential viewing for programmers and game developers seeking to enhance their skills in performance-critical software design.
Syllabus
ECS and Data Oriented Design - Mathieu Ropert - code::dive 2023
Taught by
code::dive conference