Overview
Learn to create a simple walk cycle animation using Blender in this comprehensive 42-minute tutorial. Master key poses, rig controls, and essential techniques for animating various body parts including hips, head, arms, and hands. Explore advanced concepts such as graph editor manipulation, looping, offsetting, and foot curve refinement. Discover two methods for moving characters forward, apply linear extrapolation, and learn how to flip keyframes for efficiency. Conclude by exploring ways to create diverse walking styles, equipping you with the skills to bring characters to life through fluid, realistic motion.
Syllabus
- Intro and Summary
- Resources
- Key Poses
- Setup
- Rig Controls
- Contact Pose
- Passing Pose
- Down Pose
- Up Pose
- Hips
- Head
- Arms
- Hands
- Changing Values in the Graph Editor
- Looping
- Offsetting
- Foot Curves
- Moving Forward
- Move Forward Method 2
- Linear Extrapolation
- Flipping Keyframes
- Better Foot Curves
- Making Different Walks
- Outro
Taught by
Joey Carlino