Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

YouTube

Designing Two Tasty Cores Three Times Over - The Case of Brawl Stars

GDC via YouTube

Overview

Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only!
Explore the evolution of Brawl Stars' control schemes and progression systems in this 2019 GDC session. Delve into the game's development journey, from its inception to its global launch, as Supercell's Antti Summala discusses the challenges and iterations faced during the longest beta in Supercell's history. Learn about the decision-making process behind control options, landscape mode implementation, upgrade systems, and community engagement. Gain insights into the impact of player feedback, the Android release, and key takeaways from the development process. Discover valuable lessons for game designers and developers in creating engaging mobile game experiences.

Syllabus

Intro
About me
Birth of the Brawl
The Longest Beta
Tap or stick?
Landscape & Dual Stick
Upgrade system
First iteration
Playing with friends
Brawl Stars community
Community pushback
May 2018 update
Brawl Stars on Android!
Takeaways

Taught by

GDC

Reviews

Start your review of Designing Two Tasty Cores Three Times Over - The Case of Brawl Stars

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.