Explore the complexities of depicting war in video games through this 31-minute GDC 2018 conference talk. Gain insights from Andrew Barron of Bohemia Interactive as he shares his multifaceted experience in creating military training simulators, developing smartphone combat apps for DARPA, and his firsthand encounters during a "hearts and minds" mission in Afghanistan. Discover how game developers can leverage these real-world perspectives to create more authentic and nuanced representations of warfare in their projects. Delve into the challenges and opportunities of balancing realism with gameplay, and learn how to craft more meaningful and impactful war-themed games.
Overview
Syllabus
Depiction of War in Games: Can You Do Better?
Taught by
GDC