CRYENGINE: Porting VR Games to Android - Challenges and Optimizations
Android Developers via YouTube
Overview
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Explore the challenges and optimizations involved in porting a successful VR game to Android devices in this 41-minute conference talk from the Android Game Developer Summit 2018. Dive into the partial port of 'Robinson: The Journey' for mobile platforms, learning about the techniques used to achieve interactive frame rates. Gain insights into early adoption issues with the Vulkan API on mobile devices, and discover the rendering framework adaptations required for mobile performance. Compare the Samsung S7 edge to the PS4, understand the implementation of a Micro GBuffer, and examine various pipeline optimizations. Conclude with valuable perspectives on developing games for Android and utilizing Vulkan on mobile platforms.
Syllabus
Intro
About Robinson
Android port
HLSL Shaders
Early adopter issues
Challenges: Samsung S7 edge vs PS4
Rendering Framework
Micro GBuffer
Pipeline Optimizations
Conclusion: Games on Android
Conclusion: Vulkan on Android
Taught by
Android Developers