Overview
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Learn to create minimalist, abstract 3D sculptures in TouchDesigner inspired by Tony Smith and other minimalist sculptors. Explore procedural geometry, realistic materials, and lighting techniques to craft dramatic scenes highlighting low-poly-style geometric artwork. Master SOPs, rendering, and materials while working within creative limitations. Begin with an introduction to inspirational sources, then dive into using SOP geometry, composing geometric elements, and setting up the rendering pipeline. Progress to adding a plinth, adjusting geometry and transformations, implementing lighting and shadows, and enhancing metal appearances in 3D rendering. Perfect for beginners looking to expand their TouchDesigner skills and create visually striking abstract sculptures.
Syllabus
- Intro and Inspiration
- Using SOP Geometry
- Adding Geometry Composition
- Setting up the rendering pipeline
- Adding the plinth underneath the sculpture
- Adjusting the Geometry
- Adjusting Transformations and Lighting
- Adding Shadows to the Sculpture
- Enhancing Metal Appearance in 3D Rendering
- More TouchDesigner and Immersive Content
Taught by
The Interactive & Immersive HQ