Overview
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Learn how to create environments in Unreal Engine 5 by cleaning up scanned 3D models and creating modular pieces for game development. Master techniques for downloading and importing 3D scan assets, fixing scale and rotation issues, using boolean operations to isolate structures, adjusting pivot points, removing floating geometry, and optimizing models with Nanite. Discover how to fix normals, manage materials, add collision, and utilize procedural content generation tools to create a fence that follows a spline. Gain valuable insights and pro tips for efficient environment creation in UE5 through this comprehensive 40-minute tutorial.
Syllabus
Intro
How to download 3D Scan Assets from Sketchfab
How to import assets into Unreal Engine 5
Fixing the scale and Rotation
Using Booleans to Isolate the small cabin
Fixing the Pivot point of the small cabin
Using Selection Mode to remove floating geometry
Modifying the Cube to use as Boolean for the Big house
Modifying the Pivot Point of the Big house
Fixing the Normals
Enabling Nanite
Removing extra Materials
Adding Collision
Pro Tip
Creating the Procedural Fence Generator
Taught by
UNF Games