Overview
Dive into the third part of a beginner-friendly Blender 2.8 tutorial series focused on creating a stylized beach environment using Eevee. Learn to build simplistic stylized assets, implement a link-based workflow for efficient scene management, and harness Eevee's capabilities for large-scale scenes. Master techniques such as unwrapping and duplicating rocks, baking textures, creating gradients for the ocean, and adding realistic elements like sand and waves. Explore lighting, reflections, and bump mapping to enhance the overall aesthetic. Gain valuable insights into scaling and adjusting scene elements for a cohesive final composition. Perfect for those looking to expand their Blender skills and create captivating, low-poly island environments.
Syllabus
Intro
Unwrap the rock
Duplicate the rock
Baking the rock
Creating the scene
When did this class start
Adding Melvin
Camera position
Rotating the beach
Adjusting the scene size
Scaling the scene
Creating the ocean
Creating the gradient
HDR eye texture
Scene lights
Free resources
Reflections
Control reflection
Bump map
Adding sand
Adding waves
Adjusting the scale
Taught by
CG Cookie