Overview
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Learn to create a game-ready New York subway entrance prop in Autodesk Maya with this comprehensive video tutorial. Follow along as lead video game artist Ron Davey guides you through essential techniques including transferring maps, renaming objects, baking high poly models, creating flat planes, and working with light fixtures. Master the use of envelopes, cages, and the outliner tool while also exploring Photoshop integration for texturing. Gain valuable insights into low poly modeling and texture creation to enhance your 3D environment design skills for video game development.
Syllabus
Intro
Transfer Maps
Rename objects
Bake
High Poly
Clear Poly
Flat Plane
Transfer Map
Light Fixture
Envelope
Cage
Outliner
Photoshop
Low Poly
Texture
Poly
Taught by
Envato Tuts+