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Video Game AI - C++ Setup and Assignment 1 - Lecture 3

Dave Churchill via YouTube

Overview

Set up the C++ development environment and explore the first assignment in this lecture on Artificial Intelligence for Video Games. Learn about the course structure, programming requirements, and get started with the SFML graphics library. Gain insights into implementing AI techniques for movement, search, planning, decision making, and procedural content generation in video games. Prepare for the final project of creating an AI bot for a retail video game using C++ programming skills acquired throughout the course.

Syllabus

COMP4303 - Video Game AI - Lecture 03 - C++ Setup and Assignment 1

Taught by

Dave Churchill

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