Overview
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Explore the fundamentals of Artificial Intelligence for Video Games in this introductory lecture from Memorial University's Computer Science 4303 course. Delve into key topics such as movement in games, search and planning, decision making, and procedural content generation. Learn how to implement AI techniques using C++ programming language and the SFML graphics library. Gain insights into the course structure, assignments, and the final project, which involves creating an AI bot for a retail video game. Taught by Professor David Churchill, this comprehensive lecture sets the foundation for understanding and applying AI concepts in the gaming industry.
Syllabus
COMP4303 - Video Game AI - Lecture 01 - Course Introduction
Taught by
Dave Churchill