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Ray Casting, Basic Lighting, and Vision in Game Programming - Lecture 13

Dave Churchill via YouTube

Overview

Learn about ray casting, lighting systems, and vision mechanics in game development through this comprehensive lecture from Memorial University's Game Programming course. Explore the mathematical foundations and practical implementations of line segment intersections, discover how to create 2D game visibility systems, and understand lighting effects in game environments. Master the sight and light algorithms essential for creating immersive gaming experiences, with detailed code examples using C++ and SFML graphics library. Delve into practical demonstrations that showcase how these concepts are applied in real game development scenarios, from basic ray casting principles to sophisticated lighting implementations that enhance gameplay and visual aesthetics.

Syllabus

- Intro
- What is Ray Casting?
- Lighting / Visibility Examples
- Line Segment Intersection Math
- Line Segment Intersection Code
- 2D Game Visibility
- 2D Game Lighting Effects
- Sight & Light Tutorial / Algorithm

Taught by

Dave Churchill

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