Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

YouTube

Code-It-Yourself 3D Graphics Engine - Cameras and Clipping - Part 3

javidx9 via YouTube

Overview

Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only!
Dive into the world of 3D graphics engine development in this comprehensive 59-minute video tutorial. Learn how to implement cameras and clipping planes, derive look-at and point-at matrices for camera control, and master the art of clipping triangles against planes in world space, view space, and screen space. Explore essential concepts like the dot product, camera rotation, line geometry, and projection matrices. Follow along with pseudocode and practical functions to build your own 3D graphics engine. Perfect for aspiring game developers and computer graphics enthusiasts looking to enhance their skills in 3D rendering and visualization.

Syllabus

Introduction
The Dot Product
Camera Control
Rotation
Camera Matrix
Camera Direction
Line Geometry
Clipping
Clipping against multiple edges
Pseudocode
Functions
Projection Matrix
Depth Clipping
Triangle Clipping
Outro

Taught by

javidx9

Reviews

Start your review of Code-It-Yourself 3D Graphics Engine - Cameras and Clipping - Part 3

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.