Code-It-Yourself 3D Graphics Engine - Cameras and Clipping - Part 3

Code-It-Yourself 3D Graphics Engine - Cameras and Clipping - Part 3

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Introduction

1 of 15

1 of 15

Introduction

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Classroom Contents

Code-It-Yourself 3D Graphics Engine - Cameras and Clipping - Part 3

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  1. 1 Introduction
  2. 2 The Dot Product
  3. 3 Camera Control
  4. 4 Rotation
  5. 5 Camera Matrix
  6. 6 Camera Direction
  7. 7 Line Geometry
  8. 8 Clipping
  9. 9 Clipping against multiple edges
  10. 10 Pseudocode
  11. 11 Functions
  12. 12 Projection Matrix
  13. 13 Depth Clipping
  14. 14 Triangle Clipping
  15. 15 Outro

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