Overview
Dive into an extensive livestream tutorial on advanced 3D modeling techniques in ZBrush, focusing on child character sculpting. Learn to utilize Spotlight Reference for accurate proportions, master ZRemesher for efficient topology, and explore various tools like ZSpheres, IMM, and ZModeler. Follow along as the instructor demonstrates creating a child character from scratch, covering everything from initial blockout to detailed eyelid creation and topology cleanup. Gain insights into time-saving workflows, including folder management between tools and using polypaint density for ZRemeshing. Perfect for intermediate to advanced ZBrush users looking to enhance their character modeling skills.
Syllabus
- Intro
- Spotlight Reference Import
- ZSphere Blockout
- Movie Timeline Camera Reference
- Adaptive Skin Creation
- ZSpheres, ZSketching, Adaptive and Unified Skin -
- Load Tool from Project
- IMM Hand
- Import Object Scale
- Eyeball IMM
- Eyelid Creation
- Merging Eyelids
- Copying Folders Between Tools
-Creating Edgeloop Guides for ZRemesher
- Mask Polygroup Border Smooth
- ZRemesh with Border Groups
- ZModeler Topology Cleanup
- ZRemesh with Polypaint Density
- Project History
Taught by
Michael Pavlovich