Overview
Explore contemporary C++ game development techniques in this 51-minute conference talk from CppCon 2024, where Patrice Roy demonstrates various programming approaches for implementing combat mechanics between heroes and monsters in game engines. Delve into the expressive and versatile nature of modern C++ while examining different methods for implementing character combat interactions. Learn from Roy's extensive 30-year experience in C++ development, including his background in military flight simulators and expertise in real-time systems and game programming. Gain insights into practical game development patterns that showcase the flexibility and power of C++ in creating engaging combat systems. Access accompanying presentation slides for detailed code examples and implementation strategies that can be applied to various game development scenarios.
Syllabus
C++ Game Development - Many Ways to Kill an Orc (or a Hero) - Patrice Roy - CppCon 2024
Taught by
CppCon