Overview
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Explore the lucrative world of VR development for Oculus Quest in this 30-minute Unite Now 2020 conference talk. Gain insights into Oculus' curation process, successful game patterns, and future VR trends from Chris Pruett, Director of Content Ecosystem AR/VR at Facebook & Oculus. Discover the inner workings of the VR ecosystem, learn about concept approval, and understand the Oculus Developer Program. Delve into successful genres, underrepresented opportunities, and the unique Quest audience. Examine key factors like hand tracking, depth, length, and polish in VR content creation. Access valuable developer resources and learn how to maximize your chances of success in the rapidly growing Oculus Quest platform.
Syllabus
Intro
Overview
Quest outcomes
My background
What I learned
How ecosystems work
Ecosystem
Quality
Diversity
Concept Approval
Oculus Developer Program
Rejections
New way to distribute
Patterns for success
Genres
Underrepresented genres
Fitness Productivity Leisure Learning
The Quest Audience
Story Seekers
Hand tracking
Depth length and polish
Developer resources
Taught by
Unity