Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only!
Explore the intricate process behind creating the extensive dialogue system for the critically acclaimed video game 'Hades' in this 59-minute GDC conference talk. Delve into the challenges and solutions encountered by Supergiant Games' Darren Korb and Greg Kasavin as they discuss how their small independent studio of fewer than 20 employees managed to produce a fully voiced game with over 22,000 lines of dialogue during a global pandemic. Gain insights into the creative and technical aspects of bringing Greek mythology to life through compelling character interactions and narrative design. Learn about the team's approach to writing, recording, and implementing such a vast amount of dialogue, as well as their strategies for maintaining quality and consistency throughout the development process.