Overview
Syllabus
- Intro
- Simplified Dynamic Voronoi Fracture system
- Simplified growth system with Fields & Freeze
- Fields!!! Building a growth system into a VertexMap Tag
- Transfer VertexMap to Dynamics
- Collapsing Plane with Dynamics driven by the VertexMap
- Drive the Voronoi chunks with the dynamic Plane
- Create small cracks ahead of falling chunks
- Drive some randomness ahead of falling chunks
- Use splines to drive large cracks way ahead of chunks
- Tweaking the overall setup
- Adding extra little chunks
- Adding light and materials from GSG tools
- Adding displacement to chunks with Redshift
- Hiding the displacement until it need to be revealed
- Tweaking VertexMaps
- Recap of various tweaks. Adding a circular limiter shape
- "Baking" VertexMap to stop refresh trouble
- Outro, and making it your own
- Support Rocket Lasso
Taught by
RocketLasso