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Bottomless Destruction With Fields in Cinema 4D

RocketLasso via YouTube

Overview

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Dive into an extensive Cinema 4D tutorial that guides you through creating a collapsing pit using Voronoi Fracture and Fields. Learn advanced dynamics techniques to make your 3D animations more art-directable. Begin with a simplified dynamic Voronoi Fracture system, then explore growth systems using Fields and Freeze. Master the art of building a growth system into a VertexMap Tag and transferring it to dynamics. Discover how to create a collapsing plane driven by VertexMap, drive Voronoi chunks with dynamic planes, and add small cracks and randomness ahead of falling chunks. Utilize splines to create large cracks and fine-tune the overall setup. In the second section, delve into Redshift to add lighting, materials, and displacement to chunks. Learn to hide displacement until needed, tweak VertexMaps, and add circular limiter shapes. Conclude with tips on personalizing your creation and a recap of various tweaks to enhance your 3D animation skills.

Syllabus

- Intro
- Simplified Dynamic Voronoi Fracture system
- Simplified growth system with Fields & Freeze
- Fields!!! Building a growth system into a VertexMap Tag
- Transfer VertexMap to Dynamics
- Collapsing Plane with Dynamics driven by the VertexMap
- Drive the Voronoi chunks with the dynamic Plane
- Create small cracks ahead of falling chunks
- Drive some randomness ahead of falling chunks
- Use splines to drive large cracks way ahead of chunks
- Tweaking the overall setup
- Adding extra little chunks
- Adding light and materials from GSG tools
- Adding displacement to chunks with Redshift
- Hiding the displacement until it need to be revealed
- Tweaking VertexMaps
- Recap of various tweaks. Adding a circular limiter shape
- "Baking" VertexMap to stop refresh trouble
- Outro, and making it your own
- Support Rocket Lasso

Taught by

RocketLasso

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