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Bottomless Destruction With Fields in Cinema 4D
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- 1 - Intro
- 2 - Simplified Dynamic Voronoi Fracture system
- 3 - Simplified growth system with Fields & Freeze
- 4 - Fields!!! Building a growth system into a VertexMap Tag
- 5 - Transfer VertexMap to Dynamics
- 6 - Collapsing Plane with Dynamics driven by the VertexMap
- 7 - Drive the Voronoi chunks with the dynamic Plane
- 8 - Create small cracks ahead of falling chunks
- 9 - Drive some randomness ahead of falling chunks
- 10 - Use splines to drive large cracks way ahead of chunks
- 11 - Tweaking the overall setup
- 12 - Adding extra little chunks
- 13 - Adding light and materials from GSG tools
- 14 - Adding displacement to chunks with Redshift
- 15 - Hiding the displacement until it need to be revealed
- 16 - Tweaking VertexMaps
- 17 - Recap of various tweaks. Adding a circular limiter shape
- 18 - "Baking" VertexMap to stop refresh trouble
- 19 - Outro, and making it your own
- 20 - Support Rocket Lasso