Bottomless Destruction With Fields in Cinema 4D

Bottomless Destruction With Fields in Cinema 4D

RocketLasso via YouTube Direct link

- Create small cracks ahead of falling chunks

8 of 20

8 of 20

- Create small cracks ahead of falling chunks

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Bottomless Destruction With Fields in Cinema 4D

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  1. 1 - Intro
  2. 2 - Simplified Dynamic Voronoi Fracture system
  3. 3 - Simplified growth system with Fields & Freeze
  4. 4 - Fields!!! Building a growth system into a VertexMap Tag
  5. 5 - Transfer VertexMap to Dynamics
  6. 6 - Collapsing Plane with Dynamics driven by the VertexMap
  7. 7 - Drive the Voronoi chunks with the dynamic Plane
  8. 8 - Create small cracks ahead of falling chunks
  9. 9 - Drive some randomness ahead of falling chunks
  10. 10 - Use splines to drive large cracks way ahead of chunks
  11. 11 - Tweaking the overall setup
  12. 12 - Adding extra little chunks
  13. 13 - Adding light and materials from GSG tools
  14. 14 - Adding displacement to chunks with Redshift
  15. 15 - Hiding the displacement until it need to be revealed
  16. 16 - Tweaking VertexMaps
  17. 17 - Recap of various tweaks. Adding a circular limiter shape
  18. 18 - "Baking" VertexMap to stop refresh trouble
  19. 19 - Outro, and making it your own
  20. 20 - Support Rocket Lasso

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