Overview
Syllabus
- Intro
- Paper Overview
- Aren't you just adding extra data?
- Why are you splitting up the AMIGo teacher?
- How do you train the grounding network?
- What about causally structured environments?
- Highlights of the experimental results
- Why is there so much variance?
- How much does it matter that we are testing in a video game?
- How does novelty interface with the goal specification?
- The fundamental problems of exploration
- Are these algorithms subject to catastrophic forgetting?
- What current models could bring language to other environments?
- What does it take in terms of hardware?
- What problems did you encounter during the project?
- Where do we go from here?
Taught by
Yannic Kilcher