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Improving Intrinsic Exploration with Language Abstractions - Author Interview
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- 1 - Intro
- 2 - Paper Overview
- 3 - Aren't you just adding extra data?
- 4 - Why are you splitting up the AMIGo teacher?
- 5 - How do you train the grounding network?
- 6 - What about causally structured environments?
- 7 - Highlights of the experimental results
- 8 - Why is there so much variance?
- 9 - How much does it matter that we are testing in a video game?
- 10 - How does novelty interface with the goal specification?
- 11 - The fundamental problems of exploration
- 12 - Are these algorithms subject to catastrophic forgetting?
- 13 - What current models could bring language to other environments?
- 14 - What does it take in terms of hardware?
- 15 - What problems did you encounter during the project?
- 16 - Where do we go from here?