Explore a conference talk examining the design of computational objects that support longer-term human-technology relationships through the lens of slowness and temporality. Delve into two case studies, Olly and Slow Game, developed over two and a half years to investigate how concepts of unawareness, intersections, and ensembles influence design decisions in form, materials, and computational qualities. Gain insights from the designer-researcher approach, which reveals both the generative potential and limitations of these concepts in practice. Reflect critically on the findings to refine the conceptual framework and enhance future HCI research and design focused on slowness and extended human-technology interactions.
Attending to Slowness and Temporality with Olly and Slow Game - A Design Inquiry Into Supporting Longer-Term Relations With Everyday Computational Objects
Association for Computing Machinery (ACM) via YouTube
Overview
Syllabus
Intro
Artifacts
Slow Game
Materials
Computation Pacing
Conclusion
Taught by
ACM SIGCHI