Attending to Slowness and Temporality with Olly and Slow Game - A Design Inquiry Into Supporting Longer-Term Relations With Everyday Computational Objects

Attending to Slowness and Temporality with Olly and Slow Game - A Design Inquiry Into Supporting Longer-Term Relations With Everyday Computational Objects

ACM SIGCHI via YouTube Direct link

Intro

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1 of 6

Intro

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Attending to Slowness and Temporality with Olly and Slow Game - A Design Inquiry Into Supporting Longer-Term Relations With Everyday Computational Objects

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  1. 1 Intro
  2. 2 Artifacts
  3. 3 Slow Game
  4. 4 Materials
  5. 5 Computation Pacing
  6. 6 Conclusion

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