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Apple II RPG Development Tools - Nox Archaist II Creation Process

KansasFest via YouTube

Overview

Explore the innovative development tools behind Nox Archaist II: Dragonsmere in this KansasFest conference talk. Dive into the collaborative efforts of Mark Lemmert and Chris Torrence as they showcase their TypeScript/React/MySQL application for creating tile art, maps, NPC dialog, and other game content. Witness the integration of Chris's Apple2TS emulator, allowing developers to work within a simulated game environment. Compare modern development techniques with historical Apple II content creation methods, from Richard Garriott's graph paper approach to the spreadsheet-based tools used in the original Nox Archaist. Learn how the new web-based tool streamlines the game development process, enabling rapid content creation and manipulation. Gain insights into the evolution of Apple II RPG development and discover the powerful capabilities of contemporary tools in bringing classic gaming experiences to life.

Syllabus

Apple II RPG development tools - Mark Lemmert (KansasFest/A24eVR 2024)

Taught by

KansasFest

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