Addressing Issues of Equity and Youth Agency in Computing Education Through a Graphic Novel
Association for Computing Machinery (ACM) via YouTube
Overview
Syllabus
Introduction
Translating Research
Key Topics
Writing Process
Novel vs Graphic Novel
What is a Graphic Novel
Study Guide
Target Audience
Value of the Graphic Novel
Finding Purpose with CS
The Potential Impact
Good Trouble
Shayna
SPOILER ALERT
Shantae Costan
Shane Glass
Lily Shane
Reflections
How to distribute the book
How to get in touch
Accessibility
Funding
Power to Change
Professional Development
Translation into Spanish
Audience Question
Research Agenda
The Village
Closing
Taught by
Association for Computing Machinery (ACM)