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Introduction
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Classroom Contents
Addressing Issues of Equity and Youth Agency in Computing Education Through a Graphic Novel
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- 1 Introduction
- 2 Translating Research
- 3 Key Topics
- 4 Writing Process
- 5 Novel vs Graphic Novel
- 6 What is a Graphic Novel
- 7 Study Guide
- 8 Target Audience
- 9 Value of the Graphic Novel
- 10 Finding Purpose with CS
- 11 The Potential Impact
- 12 Good Trouble
- 13 Shayna
- 14 SPOILER ALERT
- 15 Shantae Costan
- 16 Shane Glass
- 17 Lily Shane
- 18 Reflections
- 19 How to distribute the book
- 20 How to get in touch
- 21 Accessibility
- 22 Funding
- 23 Power to Change
- 24 Professional Development
- 25 Translation into Spanish
- 26 Audience Question
- 27 Research Agenda
- 28 The Village
- 29 Closing