Addressing Issues of Equity and Youth Agency in Computing Education Through a Graphic Novel

Addressing Issues of Equity and Youth Agency in Computing Education Through a Graphic Novel

Association for Computing Machinery (ACM) via YouTube Direct link

Translating Research

2 of 29

2 of 29

Translating Research

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Classroom Contents

Addressing Issues of Equity and Youth Agency in Computing Education Through a Graphic Novel

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  1. 1 Introduction
  2. 2 Translating Research
  3. 3 Key Topics
  4. 4 Writing Process
  5. 5 Novel vs Graphic Novel
  6. 6 What is a Graphic Novel
  7. 7 Study Guide
  8. 8 Target Audience
  9. 9 Value of the Graphic Novel
  10. 10 Finding Purpose with CS
  11. 11 The Potential Impact
  12. 12 Good Trouble
  13. 13 Shayna
  14. 14 SPOILER ALERT
  15. 15 Shantae Costan
  16. 16 Shane Glass
  17. 17 Lily Shane
  18. 18 Reflections
  19. 19 How to distribute the book
  20. 20 How to get in touch
  21. 21 Accessibility
  22. 22 Funding
  23. 23 Power to Change
  24. 24 Professional Development
  25. 25 Translation into Spanish
  26. 26 Audience Question
  27. 27 Research Agenda
  28. 28 The Village
  29. 29 Closing

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