AccuRIG AutoRig to Unreal Engine 5.1 - Retargeting for Main Avatar and NPC
Freedom Arts - 3D Animation & Game Developer via YouTube
Overview
Learn how to use AccuRIG to autorig any FBX or OBJ file for creating humanoid avatars, then export and import them into Unreal Engine 5.1 for retargeting and implementation as main characters or NPCs in your game projects. Follow this comprehensive, step-by-step tutorial to master the process of autorigging, exporting, importing, and retargeting 3D characters. Gain valuable insights into 3D modeling, animation, and game development workflows using tools like AccuRIG, iClone 8, Character Creator 4, and Unreal Engine 5.1. Discover how to leverage various plugins and content resources to enhance your 3D character creation pipeline and streamline your game development process.
Syllabus
AccuRIG AutoRig to Unreal Engine 5.1 - Retarget - Main Avatar - NPC - Tutorial
Taught by
Freedom Arts - 3D Animation & Game Developer