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A Visual Interaction Cue Framework from Video Game Environments for Augmented Reality

Association for Computing Machinery (ACM) via YouTube

Overview

Explore a conference talk that presents a descriptive framework of visual interaction cues in video games, derived from an analysis of 49 popular contemporary titles. Discover how these cues inform players about interactable elements, areas of focus, and navigation within game worlds. Learn about the three dimensions along which these cues vary: purpose, visual design, and display circumstances. Understand how this framework can be applied to describe interaction cues in augmented reality applications and generate new design ideas for visual interaction cues in AR experiences. Recorded at the ACM CHI Conference on Human Factors in Computing Systems in Montréal, Canada, this 20-minute presentation offers valuable insights for game designers, AR developers, and researchers in human-computer interaction.

Syllabus

A Visual Interaction Cue Framework from Video Game Environments for Augmented Reality

Taught by

ACM SIGCHI

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