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Essential Blender Tips for UV Unwrapping Subdivision Surfaces

CG Cookie via YouTube

Overview

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Learn essential UV unwrapping techniques for subdivision surfaces in Blender with this comprehensive 27-minute video tutorial from CG Cookie. Discover 26 time-saving tips to enhance your workflow, including using grid textures, resetting UVs, placing seams, and working with live unwrap. Master advanced techniques like edge tagging, follow active quads, pinning, and stitching UVs. Explore solutions for common issues such as subdiv pinching, face area ratio stretching, and packing multiple objects. Gain insights on adjusting texel density, utilizing better packing algorithms, and optimizing your overall UV unwrapping process for improved 3D modeling results in Blender.

Syllabus

- Intro
- Using a Grid Texture
- Resetting UVs
- Placing Seams
- Live Unwrap
- Edge Tagging
- Working with Subdiv Off
- Why Straighten UVs
- Follow Active Quads
- Auto Aligning Edges
- Follow Active Quads cont.
- Pinning
- Moving pinned islands to the side
- Hiding finished islands
- Straightening Complex Islands
- Seams with subdiv cause pinching
- Visualizing modified UVs
- Advanced Follow Active Quads
- Using Snapping to stitch UVs
- Using Pinning to guide unwrap
- Splitting concave areas
- Face area ratio causing subdiv stretching
- Fixing subdiv UV Smooth stretching
- How to unwrap basically anything by stitching
- Turn Live Unwrap off!
- Average Islands Scale
- Packing multiple objects
- Adjusting texel density
- Better packing algorithms
- Final thoughts

Taught by

CG Cookie

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