Overview
Syllabus
Introduction
About Cure Decisions
Outline
Why
Where
Human Factors
Psychological Human Factors
Environmental Human Factors
Research Methodology
Other Studies
DARPA
How we do that
Timecard information
Team Colocation
No Difference
Attention
Un unfocused contribution
Quality or security
Unfocused contribution
The bystander effect
The number doesnt matter
How many people
No correlation
Quality vs security
Developer experience
Commit data
Developers experience
Microsoft study
Linux study
How developers interact
Interactive churn
Sequence of interactions
Lessons from nonsoftware domains
The Dirty Dozen
Fatigue Vigilance
Workload Limits
Experience Qualifications
Professional Engineer
Culture
Taught by
LASCON