What you'll learn:
- You will learn how to create Vehicles in Houdini 16.5
- Understand how to insert Proceduralism into your Modeling Workflows
- Gain a solid foundation in creating Houdini Digital Assets
- Look at a complete Workflow for building models inside of Houdini 16.5
- You will learn how to set up UV's and Vertex Colors for Substance Painter
- We will look at how to import the Dropship into Unity and Unreal
Throughout this course we will look at ways in which we can begin to insert procedural modeling workflows, using Houdini 16.5, into your everyday modeling pipeline. We will learn how we can speed up our traditional vehicle modeling tasks using Houdini Digital Assets, procedural techniques, and Houdini's surface operators. By the end of the course, we will have walked through how to create the Dropship model, how to generate the terrain seen in the demo, and how to get the Dropship set up inside both Unity 2018 and Unreal 4. Best part is, since Side Effects Software sponsored this course, the course is free!