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Pluralsight

Houdini: FBX Workflows for VR

via Pluralsight

Overview

This course will help you understand how Houdini interfaces with FBX.

The FBX file format is prevalent in VR and Realtime but can pose some challenges for Houdini's node based workflow. In this course, Houdini: FBX Workflows for VR, you will learn how to easily interface between Houdini scenes and FBX files. First, you'll learn how Houdini's workflows compare to other software and match common export features such as Normals and Material Groups. Next, you'll build camera facing cards that cleverly use attributes set in Houdini to drive shader changes in UE4, all through standard FBX exports. Finally, you will learn how to import a complex FBX, ingest and animate the geometry inside Houdini, and export proxy meshes that have hero assets instanced with a blueprint in UE4. When you've finished the course, you will have a deeper understanding of how Houdini and FBX work together as well as how to maximize the data flowing through. Software Required: SideFX Houdini, Unreal Engine 4.16 or newer.

Syllabus

  • Course Overview 1min
  • FBX Basics 31mins
  • Cards That Face Camera and Rotate 37mins
  • Scaling and Additional Attributes in Unreal 42mins
  • Ingesting Complex FBX Files to Animate 43mins
  • Copying and Instancing to Animation 34mins

Taught by

Craig Tonks

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