What you'll learn:
- Game Development
We will make a game based on an old Apple II game called Sabotage. In the process we will cover several helpful skills in Unity.
Learn the coordinate system for GameObjects
Turn images into Sprites and control them on the screen
Read the mouse position and convert it into rotational value
Change the pivot point for sprites (images)
Creating Sprite prefabs and Instantiating them
Creating smooth movements using Time.deltaTime
Using Tags to organize GameObjects and overcoming limitations of prefabs
Creating child GameObjects to join Sprites together
Creating particle systems and sub-emmiters
Creating UI text fields for keeping score
Adjusting UI canvas to fit the game area
Adding sounds to GameObjects
Creating stand-alone game sound objects
You won't even realize you learned these things because you will be having so much fun!