What you'll learn:
- 3d modeling
- sculpting details
- optimising mesh for video games
- uv unwrapping
- baking details from high poly to low poly models
- texturing the model in substance painter
- rendering images and turntables and post processing them in blender
- rendering images and turntables in marmoset ( optional bonus lesson )
- importing your game ready asset into unreal engine and setting up the materials
Welcome to the Blender 2.8 and Substance painter - 3D modeling game assets
In this course you will learn about useful addons in blender 2.8 . you will also learn how to properly make 3d models with good topology . and sculpt the details on the high poly models , then we will optimize a version of the model to make it game ready . then we will unwrap it and bake the textures with a method that will avoid most baking issues that occur to most people .we will also texture our model in substance painter and then export the textures to work with unreal engine , unity , and blender .we will also learn how to render a turntable in both blender and marmoset toolbag .the section with marmoset toolbag is a bonus so if you don't own that software you can still follow the whole course without any issues .
In this course you will learn :
High poly modelling in Blender 2.8
Making the model game ready and low poly
Uv unwrapping our model
Baking and texturing in Substance painter
Importing the model into unreal engine
Rendering a turntable in Blender 2.8
Rendering a turntable in Marmoset toolbag
exporting a 3d viewer that you can upload to your portfolio from Marmoset toolbag
Enroll now and start making your game assets .