This is Part 2 of a the mini-series. If you haven't seen Part 1 yet, please watch it first! In this installment, we'll look at fundamentals surrounding staging a character painting with light, shadow, and color. We'll discuss important design elements, and how your choice of lighting greatly affects the shapes you need to paint. We'll also dissect 3D geometry, and how it boils down into 2D shapes. Then we'll look at different light sources - warm vs cool - and begin to understand how it plays a role in modifying the local colors of the objects it hits. Of course, all the while we'll be applying these lessons directly to the Vladimir character we began in part 1.
Overview
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Syllabus
- Character Illustration and Design Mini-Series, Pt. 2 - Value, Light, Flesh, Color
Taught by
Marco Bucci