This 3-part series will take you through both the design of a character (in a semi-realistic style, similar to what you'd see in a modern AAA game) as well as the art fundamentals needed to work professionally as a designer or illustrator.
Part 1 of the series covers the fundamentals of gesture drawing, 2D silhouette design, and building up the drawing with 3D forms such as boxes and cylinders, as well as more complex 3D forms such as muscles and bones. Each fundamental is explored separately, and then implemented into the character to push its design toward a professional level and finish.
Overview
Syllabus
- Character Design MiniSeries Pt
Taught by
Marco Bucci