Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

edX

Teaching with Physical Computing: Practical application and classroom strategies for PBL

Arm Education via edX

Overview

Brought to you by Arm, this course guides you through the practical application of Project-Based Learning (PBL) theory using a range of tools and techniques.

The course takes educators on a deep dive into Project-Based Learning, enabled by Physical Computing devices such as Arduino, Micro:bit and Raspberry Pi. We look at the role of the teacher in the PBL classroom, and the planning required to ensure inclusive, collaborative learning experiences.

You will also learn how Physical Computing differs from traditional approaches. This course covers all the practical elements you need to successfully deliver PBL experiences in the classroom.

Syllabus

Module 1 Introduction

Module 2 Physical computing

Module 3 Project-based learning (PBL)

Module 4 Links to the formal curriculum and using PBL in formal assessments

Module 5 PBL toolkit ****

Module 6 PBL across the ages

Module 7 Building resilience in learners

Module 8 Group work in PBL ****

Module 9 Keep it super simple

Module 10 Practical considerations for PBL

Module 11 Classroom strategies

Module 12 Classroom investigation

Taught by

Robert Leeman, Dr John Woollard, Gareth Edgell and Oli Howson

Reviews

Start your review of Teaching with Physical Computing: Practical application and classroom strategies for PBL

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.