Learn the framework needed to design experiences for any product or service on any channel. Explore the elements of UX and its place within the development cycle
Designing simple, intuitive experiences can be difficult. The topics covered in this course will provide you with the foundation for creating great experiences that focus on the user. In this course, UX Fundamentals, you'll explore the elements of UX and its place within the development cycle. First, you'll uncover quick and easy user research techniques that will help in understanding users and their goals. You'll be able to apply this understanding throughout projects to ensure designs are user-centered. Next, you'll learn how to consider business goals and technical limitations, and combine these with user goals. Examples will then be shown on how to communicate the big picture through scenarios, flows, and user journeys. Finally, you'll cover wireframing as a sketching technique, and wireframes as the deliverable used to build the final product, while also exploring the concept of atomic design. By the end of this course, you'll have created a paper prototype, and have the understanding of how to plan, script, and conduct usability sessions. Software required: None.
Designing simple, intuitive experiences can be difficult. The topics covered in this course will provide you with the foundation for creating great experiences that focus on the user. In this course, UX Fundamentals, you'll explore the elements of UX and its place within the development cycle. First, you'll uncover quick and easy user research techniques that will help in understanding users and their goals. You'll be able to apply this understanding throughout projects to ensure designs are user-centered. Next, you'll learn how to consider business goals and technical limitations, and combine these with user goals. Examples will then be shown on how to communicate the big picture through scenarios, flows, and user journeys. Finally, you'll cover wireframing as a sketching technique, and wireframes as the deliverable used to build the final product, while also exploring the concept of atomic design. By the end of this course, you'll have created a paper prototype, and have the understanding of how to plan, script, and conduct usability sessions. Software required: None.