Movement in virtual reality can be a tricky proposition, even for seasoned software developers. In this course, Unity VR Locomotion Fundamentals, you’ll learn how to let your users explore their virtual environments in comfort. First, you’ll set up a VR compatible starter project with Google Cardboard and integrate head movement and user input to move around the environment. Next, you’ll explore different teleportation techniques and finish off by implementing passive player movement. By the end of this course, you'll have implemented several VR locomotion techniques in Unity, and acquired the skills needed to continue on into more complex VR projects. Software required: Unity, Visual Studio.
Overview
Movement in virtual reality can be a tricky proposition, even for seasoned software developers. In this course, Unity VR Locomotion Fundamentals, you’ll learn how to let your users explore their virtual environments in comfort. First, you’ll set up a VR compatible starter project with Google Cardboard and integrate head movement and user input to move around the environment. Next, you’ll explore different teleportation techniques and finish off by implementing passive player movement. By the end of this course, you'll have implemented several VR locomotion techniques in Unity, and acquired the skills needed to continue on into more complex VR projects. Software required: Unity, Visual Studio.
Syllabus
- Course Overview 1min
- Controlling Movement with Gaze and Input 29mins
- Teleporting and Passive Movement 33mins
Taught by
Harrison Ferrone