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Pluralsight

Prototyping Virtual Reality Experiences with Unity

via Pluralsight

Overview

Learn to create prototypes and rapidly iterate on your Virtual Reality Experience ideas.

At the core of Virtual Reality application development is the ability to quickly implement and test VR mechanics, level design, and gameplay. A developer needs to know if a concept is engaging and intuitive before pursuing it as a project. In Prototyping Virtual Reality Experiences with Unity, you’ll learn how to quickly design VR experience prototypes, and how to determine if a concept is ready for full time development. First, you’ll learn what a prototype is, what specifically goes into a VR experience prototype, and begin to design the experience. Next, you’ll populate an environment with interactive elements and game play elements. After that, you'll explore the benefits of analog testing new game mechanics before implementing them in an experience. Finally, you'll take what you've learned from analog an user testing to implement new mechanics and game play. When you’re finished with this course, you’ll have a foundational knowledge of Prototyping Virtual Reality Experiences with Unity, which will help you create robust and engaging Virtual Reality experiences

Syllabus

  • Course Overview 1min
  • Defining and Drafting a VR Prototype 12mins
  • Mapping the User Experience 6mins
  • Basic Gameplay and Progression 38mins
  • Designing a Puzzle with Analog Testing 9mins
  • Advanced Gameplay and Puzzles 35mins
  • Polishing the Scene 4mins

Taught by

Harrison Hutcheon

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