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Pluralsight

Swords and Shovels Character Controller and AI

via Pluralsight

Overview

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This course will show you how to work with Navmesh agents, setup character animation, and write code to create a character controller and pathfinding systems.

Character control in a click-to-move top-down game requires a pathfinding system to allow freedom of player movement. In this course, Swords and Shovels Character Controller and AI, you’ll learn how to work with Navmesh and Navmesh agents, setup character animation, and write code to create a character controller. First, you’ll discover how to bake a Navmesh in a game level. Next, you’ll explore how to work with a Navmesh Agent and animation to control character movement. Finally, you’ll learn how to write code and fine tune the system. When you’re finished with the course, you’ll understand how to author a top-down character controller. Software required: Unity.

Syllabus

  • Course Overview 1min
  • Overview and Character Controller 19mins
  • NPC Controller 13mins
  • Finalizing and Extending the Systems 21mins

Taught by

Michael Baker

Reviews

4.7 rating at Pluralsight based on 70 ratings

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